Lex Fridman Podcast: #398 – Mark Zuckerberg: First Interview in the Metaverse
Lex Fridman 9/28/23 - Episode Page - 1h 13m - PDF Transcript
Themes
Metaverse, AI in the Metaverse, Future of humanity, Nature of reality, Large language models, Virtual reality interview, Future of avatars, Ethical considerations of AI personalities, Immersive experiences, Mixed reality
Discussion
- Mark Zuckerberg discusses the potential of the Metaverse and its impact on human connection, including the use of photorealistic avatars and spatial audio.
- The conversation explores the technical complexities of creating immersive experiences and the future vision of making the scanning process more accessible.
- The podcast hosts and guest express excitement about the future of virtual reality and mixed reality technology in remote meetings and social interactions.
- They discuss the potential benefits and challenges of photo-realistic avatars compared to expressive ones.
- The podcast also explores the ethical considerations of interacting with deceased loved ones in the metaverse and creating AI versions of oneself.
Takeaways
- The Metaverse has the potential to transform online communication and create more immersive experiences. It is worth exploring the possibilities and implications of this technology.
- The advancement of photorealistic avatars in virtual reality can revolutionize communication and create a sense of presence.
- The development and integration of open-source AI models like Llama 2 into consumer products can contribute to the advancement and understanding of AI technology.
- The development of AI assistants has the potential to enhance various aspects of our lives, but technical challenges need to be addressed to ensure accurate representation.
- The development of VR and MR technology can revolutionize remote meetings and social interactions. The upcoming release of Quest 3 is expected to bring significant improvements in realism and performance.
In this episode of the Lex Fridman Podcast, Mark Zuckerberg discusses the potential of the Metaverse and its impact on human connection. They explore the use of photorealistic avatars and spatial audio to enhance communication. The conversation also touches on the technical complexities of creating immersive experiences and the future vision of making the scanning process more accessible. The podcast hosts and guest express excitement about the future of virtual reality and mixed reality technology in remote meetings and social interactions.
- 00:00:00 The conversation is about Mark Zuckerberg and the guest discussing the potential of the Metaverse and how it can revolutionize human connection on the internet. They mention the use of photorealistic avatars and spatial audio to enhance communication. The guest also briefly mentions some sponsors and ad reads.
- 00:05:00 The podcast hosts discuss their experiences with cooling down the bed and consuming a green drink. They mention their admiration for Popeye and the association of the color green with strength. The hosts also talk about their desire to contribute by building things and the challenges of running a successful company. They briefly mention the technical complexity of the metaverse. The episode features an interview with Mark Zuckerberg in a virtual reality setting.
- 00:10:00 The podcast hosts discuss the process of appearing photorealistic in virtual reality using scanned avatars. They explain how the avatars are created by scanning faces and bodies, capturing expressions and encoding them for transmission. The hosts highlight the importance of capturing subtle flaws and nuances in creating an immersive experience. They also discuss the future vision of making the scanning process more accessible and efficient.
- 00:15:00 The podcast discusses the potential of the metaverse and how it offers immersive experiences beyond video calls. They explore the idea of physically being together in virtual spaces, playing games, and having meetings. They also mention the importance of tuning avatar expressions to accurately reflect emotions.
- 00:20:00 The podcast discusses the potential of virtual reality (VR) and mixed reality (MR) technology in remote meetings and social interactions. The guest mentions the positive feedback received for the immersive experience of remote meetings in VR, but also acknowledges the need for more realistic avatars. They anticipate that the upcoming release of Quest 3, a mainstream mixed reality device, will further enhance the capabilities of VR and MR. The guest expresses excitement about the future of VR and MR technology and the potential for more immersive experiences.
- 00:25:00 The podcast discusses the new capabilities of mixed reality in the latest headset release, including the ability to superimpose digital objects on the physical world. It also highlights the advantages of mixed reality, such as a more comfortable and secure experience compared to fully immersive VR. The upcoming release of Quest 3 is expected to accelerate the development of mixed reality applications.
The guest envisions a future where holograms and realistic avatars are common, allowing people to interact in virtual meetings and social hangouts. They discuss the potential benefits and challenges of photo-realistic avatars compared to expressive ones. The podcast also explores the ethical considerations of interacting with deceased loved ones in the metaverse and creating AI versions of oneself. The hosts express excitement about the possibilities of the metaverse and the blending of physical and digital realities.
- 00:30:00 The guest discusses the potential future of avatars and the merging of the physical and digital worlds. They envision a world where holograms are as common as physical objects, and where people can interact with realistic avatars and even AI entities in virtual meetings and social hangouts. The guest also explores the acceptance and potential benefits of photo-realistic avatars compared to more expressive ones.
- 00:35:00 The podcast discusses the use of photo-realistic avatars and their impact on human interaction. They explore the idea of transitioning from the physical world to a digital and physical hybrid world. The hosts also raise questions about identity and how we perceive ourselves in relation to our avatars.
- 00:40:00 The podcast discusses the potential of interacting with deceased loved ones in the metaverse and the ethical considerations surrounding it. It also explores the idea of creating AI versions of oneself to interact with others and build communities. The guest mentions that while there are challenges and unanswered questions, these possibilities could offer compelling experiences in the future.
- 00:45:00 The speaker discusses their vision of creating various AI assistants to empower individuals in different aspects of their lives, including business and entertainment. They mention the development of an AI dungeon master and the potential for AI personalities inspired by real creators. Technical challenges include ensuring the AI represents the creator's intentions and knowledge accurately.
- 00:50:00 The podcast discusses the development of AI assistants and their ability to communicate reliably and predictably. They explore the idea of creating AI models that can mimic existing characters and the potential for blending physical and digital realities. The hosts express excitement about the possibilities of the metaverse and the new experiences it may offer.
- 00:55:00 The podcast discusses the line between video games and physical reality, exploring the concept of harm and damage in both realms. It also highlights the potential benefits and challenges of digital environments, such as anonymity and toxic behavior. The conversation touches on the possibilities of remote work and the ability to feel physically together through technology. The guest mentions the release of Llama 2 and the potential for a future Llama 3.
01:00:00 - 01:12:05
The speaker discusses the release and reception of Llama 2, an open-source model for AI development. They mention the priority of integrating Llama 2 into consumer products and the ongoing work on future foundation models. Mark Zuckerberg discusses the concept of the metaverse and the potential for profound changes in communication and human experience. The development of the metaverse is seen as the next frontier for social networks and requires new computing platforms and software stacks.
- 01:00:00 The speaker discusses the release and reception of Llama 2, an open-source model for AI development. They mention the priority of integrating Llama 2 into consumer products and the ongoing work on future foundation models. The speaker also highlights the importance of learning and experimenting with AI systems to understand their capabilities and limitations.
- 01:05:00 Mark Zuckerberg discusses the concept of the metaverse and the ability to create a sense of physical presence through technology. He emphasizes the combination of the physical and digital worlds and the potential for profound changes in communication and human experience. The development of the metaverse is seen as the next frontier for social networks and requires new computing platforms and software stacks.
The following is a conversation with Mark Zuckerberg inside the Metaverse.
Mark and I are hundreds of miles apart from each other in physical space,
but it feels like we're in the same room because we appear to each other as
photorealistic Kodak avatars in 3D with spatial audio.
This technology is incredible and I think it's the future of how
human beings connect to each other in a deeply meaningful way on the internet.
These avatars can capture many of the nuances
of facial expressions that we humans use to communicate emotion to
each other. Now I just need to work on upgrading
my emotion expressing capabilities of the underlying human.
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Now in this conversation about the metaverse where Mark and I are incredibly
in a whole other plane of existence we have teleported into this place
while we're miles apart from each other in physical space
in the virtual space we're right there together shrouded in darkness.
I wonder if those entities that are driven by the content of our minds
if they have biological like signals if they need to make lifestyle and diet
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ask them. Actually that's one of the things that
I'm about to announce which is really cool which are the AI
personalities and I do think from just from a technical
perspective is super exciting and difficult to encapsulate a particular
personality like Snoop Dogg in an AI agent
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I don't know who does this but I want to meet you. Maybe you have an 8Sleep like
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this is the Lex Friedman podcast and now dear friends
here's Mark Zuckerberg
this is so great
lighting change wow yeah we can put the light anywhere
and it doesn't feel awkward to be really close to you no it does I actually
moved you back a few feet before you got into the headset you were like right here
I don't know if people can see this but this is
incredible the realism here is just incredible
where am I where are you Mark where where are we
you're in Austin right no I mean this place
we're shrouded by darkness with ultra realistic
face and just feels like we're in the same room
this is really the most incredible thing I've ever seen
and sorry to be in your personal space I mean we have done jujitsu before
yeah no I was commenting to the team before that
even that I feel like we've choked each other from further distances than it
feels like we are right now I mean this is just really incredible I don't know
how to describe it with words it really feels like
it feels like we're in the same room yeah feels like the future
this is truly truly incredible I just wanted to take it in
I'm still getting used to it's like it's you it's really you
but you're not here with me right you're there wearing a headset not wearing a
headset it's it's really really incredible so
what can you describe what it takes currently
for us to appear so photorealistic to each other
yeah so I mean for background we both did these scans
for this research project that that we have at meta called codec avatars
and the idea is that instead of actually
instead of our avatars being cartoony and instead of actually transmitting a
video what it does is we've sort of scanned
ourselves and a lot of different expressions and
we've built a computer model of sort of each of our
faces and bodies and the different expressions that we make
and collapse that into a codec that then when you have the headset on your head
it can it sees your face it sees your expression
and it can basically send an encoded version of what you're supposed to look
like over the wire so in addition to being photorealistic
it's also actually much more bandwidth efficient
than transmitting a full video or especially a
3d immersive video of a whole scene like this
and it captures everything like the flaws
like to me the subtleties of the human face like even the flaws
that's like that's all amazing it makes you uh
it makes it so much more immersive it makes you realize that like perfection
isn't the thing that leads to immersion it's like the little subtle flaws like
freckles and like variations in color and just yeah
wrinkles all stuff about noses yeah asymmetry
and just the different like the corners of the eyes like what your eyes do when
you smile all that kind of stuff yeah eyes are a huge part of it
yeah i mean there's all the studies that most of communication even when
people are speaking is not actually the words that they're saying right it's
kind of the expression and all that so and we try to capture that with the
kind of classical expressive avatar system that we have that's the kind of
more cartoon designed one you can you can kind of put those kind of
expressions on those faces as well but there's obviously a certain realism
that comes with delivering kind of this photorealistic experience that
i don't know i just think it's really magical i mean this gets to
kind of the core of what the vision around virtual and augmented reality is
of like delivering a sense of presence as if you're
there together no matter where you actually are in the world and
i mean this this uh experience i think is a good embodiment of that where it's
like i mean we're in two completely different states halfway across the
country and it just like you know looks like
you're just sitting right in front of me it's uh it's pretty wild
yeah yeah i can't it's almost almost getting emotional it's like it feels
like a totally it's a fundamentally new experience
like for me to have this kind of conversations with loved ones
it would just change everything maybe just to elaborate
so the i went to pittsburgh and went through the whole scanning procedure
which has so much incredible uh technology so
software and hardware going on but it is a lengthy process so what's your
vision for the future of this uh in terms of making this more
accessible to people you know it starts off
with a small number of people doing these um very detailed scans right which
is this that's the version that you did and
that i did and you know before there are a lot of people who
who've done this kind of a scan for we probably need to kind of over collect
expressions um when we're doing the scanning because we haven't figured out
how much we can reduce that down to a really streamlined process
um and extrapolate from the the the scans that have already been done
but you know the goal and we have a project that's working on this already
is just to do a very quick scan with your cell phone
where you just take your phone kind of wave it in front of your face for a
couple of minutes um you know say a few sentences make a
bunch of expressions but overall have the whole
process just be two to three minutes and then produce something that's of the
quality of what we have right now so i think that that's one of the big
challenges that remains and right now we have the ability to do the scans if you
you know have hours to sit for one and with today's technology i mean you're
using a meta headset that exists it's a product that's
kind of for sale now you can drive these with that
um but the production of of these scans in a very efficient way
is one of the last pieces that we still need to really nail
and then obviously there's all the experiences around it i mean right now
we're kind of sitting in a dark room which um you know is is you know
familiar for for your podcast but i think part of the
vision for this over time is um is you know not just having this be like a
video call i mean that's fine it's it's cool or it feels
like it's immersive but um you know you can you can do a
video call on your phone the thing that you can do in the metaverse
that is different from what you can do on a phone is like doing stuff where
you're physically there together and and participating in things together and we
could play games like this um we could have meetings uh like this
in the future once you mix um once you get mixed reality and augmented
reality we could have codec avatars like this
and go into a meeting and have some people physically there and have some
people show up in this photorealistic form uh super imposed on the on the
physical environment i think that stuff like that is going to be super
powerful so we got to still build out all those
kind of applications and the use cases around it but i don't know i think it's
going to be a pretty wild uh next few years around this
i mean i just i i'm actually almost at a loss of words this is just so incredible
this is truly incredible i i hope that people like watching this can
get a glimpse of like how incredible it is it really feels like we're in the same
room like there is that um i guess there's an uncanny valley
that seems to have been crossed here like it looks like
you yeah i mean i think there's still a bunch of tuning
that i think we'll want to do where different people
emote to different extents right so i think one of the big questions
is you know like when you smile how wide is your smile and how wide do you want
your smile to be um and i think getting that to
be tuned on a per person basis is um is going to be one of the things
that we that we're going to need to figure out
um you know it's like to what extent do you want to give people control over
that um you know some people might try to
you know might might prefer a version of themselves that's more emotive in their
avatar than their actual faces you know so for example you know i i always get a
lot of um critique and and shit for um for for having
like a relatively stiff uh expression but you know i mean i might i might feel
pretty happy but just make a pretty small smile so i mean maybe you know for
me i would it's actually you know it's like i'd want to have my avatar really
be able to better express um like how i'm feeling
than than what than how i can do physically so i think that there's a
question about how you want to tune that but uh but overall yeah i mean you
we want to start from the baseline of capturing how people actually emote and
express themselves and i mean i think the the initial version of this is
has been pretty impressive and like you said um i do think we're we're kind of
beyond the the uncanny valley here where it and it does feel like you it doesn't
feel uh it doesn't feel weird or anything like that
i mean that's going to be the meme that the two most monotone people are in a
metaverse together but i think that actually makes it
more difficult like the the the amazing thing here is that the subtleties of
the expression of the eyes you know people say i'm
monotone and emotionalist but i'm not it's just this maybe my expression of
emotion is more subtle usually like with the eyes
and that's one of the things i've noticed is just how expressive the subtle
movement of the corners of the eyes are in terms of displaying happiness or
boredom or all that kind of stuff i am curious to see
just i've never done one of these before i've never done a podcast as is one of
these kodak avatars um and i'm curious to see what
what how what people think of it because you know one of the issues that
we've had in some of the vr and and mixed reality work is
it tends to feel a lot more profound when you're in it
than the 2d videos capturing the experience so i think that this one
because it's photorealistic um may look kind of as amazing
in 2d for people watching it as it as it feels i think to be in it
but we've certainly had this this um this issue where a lot of the other
things just it's like you feel the sense of immersion when you're in it that
that doesn't quite translate to a 2d screen but i don't care i'm curious to
see to see what people think yeah i'm curious to see if people could see
that um like my heart is actually beating fast now
this is super interesting like the that such
intimacy of conversation could be achieved remotely
this been that you know i don't do remote podcast for this reason
and this is like breaks all that this feels like just an incredible
transition to something else to the different kind of communication
breaks all barriers like geographic physical barriers
uh what you mentioned do you have a sense of timeline in terms of how many
difficult things have to be solved um make this more accessible
to like scanning with a smartphone yeah i mean i think we'll probably roll
this out progressively over time so it's not going to be like we rolled out one
day everyone has a codec avatar um we want to get more people scanned and
into the system and then we want to start uh integrating it
into each one of our apps right making it so that you know i think that
for a lot of the work style things productivity i think that this is going
to make a ton of sense in a lot of game environments i mean this could be fine
but games tend to have their own style right where you almost want to fit more
with the aesthetic style of the of the game um but i think for doing meetings
and one of the things that we get a lot of feedback on work rooms
where you know people are pretty blown away by the experience and this feeling
that you can like be remote but feel like you're physically
there around a table with people but then you know we get some feedback that
people have a hard time with the fact that the avatars are so expressive and
and don't feel you know as as realistic in that environment so i think something
like this um could make a very big difference for those remote meetings
and especially with quest 3 coming out which is going to be the first mainstream
mixed reality product right where you're really taking digital um you know
expressions of either a person or or objects and overlaying them on the
physical world um i think the ability to do
kind of remote meetings and and things like that where you're like
just remote hang sessions with friends i mean i i think that that's going to be
very exciting so yeah rolling it out over the next
over the next few years it's not ready to be like a kind of mainstream product
yet but um we just want to we'll keep tuning in keep
getting more scans in there and keep you know and kind of rolling it out into
more of the features but yeah i mean definitely in the next in the next um
few years it will you'll be seeing a bunch more experiences like this
yeah i would love to see some celebrities scanned and some non-celebrities
i just just more people to experience this i would love to see that this is
something i mean on my mind is but i'm literally at a loss
because it's very difficult to just convey how incredible this is how like
how i feel the emotion how i feel the presence how i feel like the subtleties
of the emotion in terms of like work meetings or any kind of in
terms of podcasts this is like this is awesome i don't even need your arms or
legs is that well we got we got we got to get that
i mean that's that's its own challenge and part of the question is also so you
have the scan then it takes a certain amount of
compute to go drive that both for the sensors on the headset and
and then rendering it so one of the things that we're working through
is what is the level of fidelity that is optimal right you could do the full body
in in kind of a codec and that can be quite intensive
but but one of the things that we're we're thinking about is like all right
maybe you can kind of stitch a somewhat lower fidelity version of your body
but still still have the main kind of the major movements
but but your face is really the thing that we have the most resolution on
right in terms of being able to read and express emotions i mean like you said
if you move your you know eyebrows like a millimeter i mean that really changes
the expression what you're you're emoting whereas
you know i mean moving your your arm like a
an inch probably doesn't matter quite as much so so yeah so i think that will
we do want to get all of that into here and and that'll be some of the work
over the next period as well so you mentioned quest three
that's coming out i've gotten a chance to try that too that's awesome
so the how'd you pull off the mix so it's not just virtual reality it's mixed
reality yeah i mean i think it's going to be it's
going to be the first mainstream um mixed reality device i mean obviously we
shipped quest pro um last year but it was $1,500
um and well part of what i'm super proud of is you know we try to innovate not
just on pushing the state of the art and
delivering new capabilities but making it so it can be available to
everyone and you know we have this and it's
coming out it's $500 and um in in some ways i think the mixed reality is
actually better in quest three than it was um
than than what we're using right now in quest pro so and i'm really proud of the
team for being able to deliver that kind of an innovation and get it out but
you know some of this is just um software you tune over time and get to be
better part of it is you put together a product and you figure out
what are the bottlenecks in terms of making it a good experience so we got
the resolution for the mixed reality cameras and
sensors to be multiple times better in quest three
and we just figured that that that made a very big difference when we saw the
experience that we were able to put together for quest pro um and part of
it is also that you know qualcomm just came out with their next generation
chipset for for vr and mr that we worked with them on a kind of custom
version of it um but that was available this year for quest three and it wasn't
available in quest pro so you know in a way i'm quest three even though it's not
you know the pro product um actually has a stronger chipset in it than the pro line
at a third of the cost so um so i'm i'm really excited to get this in people's
hands it um it does all the vr stuff that that quest two and the others are done
too it does it better because the display is
better um and and the chip is is better so you'll
get better graphics uh it's 40 thinner so it's um
so just more comfortable uh as well but but the mr is really the big capability
shift and i'm part of what's exciting about the whole space right now is you
know this isn't like smartphones where you know companies put out a new
smartphone every year and you can almost barely tell the difference between
that and the the one year before it now for this each time we put out a new
headset it has like a major new capability and and the big one now um is is mixed
reality the ability to basically take digital representations of people um or
objects and and superimpose them on the world and basically you know i mean
there's a one version of this is you're gonna kind of have these augments or
or holograms and and experiences that you can kind of bring into your
living room or a meeting space or office um
another thing that i just think is going to be a much
kind of simpler innovation is that there are a lot of VR experiences today that
don't need to be fully immersive and you know if you're playing a shooter game
or you're doing a fitness experience and sometimes people get worried about
swinging their arms around like am i going to hit a lamp or or something you
know it's and and am i going to run into something
so having that in mixed reality actually is just a lot more comfortable for
people right you you kind of still get the immersion in the 3d experience um
and you can you can have an experience that just wouldn't be possible in the
physical world alone but by being anchored to and being able to see the
physical world around you it's like it just feels so much safer and
more secure and i think a lot of people are really going to enjoy that too so
yeah i'm really excited to see how people use it but yeah quest three coming
out um later this fall yeah and i got to experience it with
other people sitting around and there's a lot of furniture and so you get to see
that furniture you get to see those people and you get to see those people
like enjoy the ridiculousness of you like swinging your arms i mean
presumably they're friends of yours even if they make fun of you they uh
there's a lot of love behind that and that you guys got to experience that so
that's a really fundamentally different experience than just pure vr with like
with zombies coming out of walls and yeah it's like someone
shooting at you and you hide behind your real couch in order to duck the fire
it's incredible how it's all integrated but also like subtle stuff like
in a room with no windows you can add windows to it and you can look outside
as the zombies run towards you but like it's still nice view outside
you know yeah it's it's really and so that's pulled off by having cameras on
the outside of the headset that do the pass through
uh that technology is incredible to do that on a small headset
yeah it's not just the cameras you basically need to you need multiple
cameras to capture the different angles and and sort of the
three-dimensional space and then it's a pretty complex
compute problem an ai problem to map that to your perspective right because the
cameras aren't exactly where your eyes are because no two people's eyes are
you know going to be in exactly the same place you kind of need to
to to get that to to to line up um and then do that basically in real time
and then generate something that looks that kind of feels natural um
and then superimpose whatever digital objects you want to put there so it's
yeah it's a it's a very interesting technical
challenge and um i think we'll continue tuning this for for the years to come
as well but uh but i'm pretty excited to to get
this out because i think quest three is going to be the first device like this
with that millions of people are going to get that's a mixed reality and it's
only when you have millions of people using something that you start getting
the whole developer community really starting to experiment and build stuff
because now there are going to be people who actually use it um
so i think we'll get you know we got some of that flywheel going with quest pro
but i think it'll really get accelerated once quest three gets out there
so yeah i'm i'm pretty excited about this one plus there's hand tracking
without so you don't need to have a control so this camera the cameras
aren't just doing the pass through uh of the entire physical reality around
you it's also tracking the details of your hands in
order to use that for like gesture recognition this kind of stuff
yeah we've been able to get way further on hand recognition
in a shorter period of time than i expected so that's been pretty cool i
don't know did you see the the demo um experience that we built around
um piano like yeah the piano learning to play piano
yeah it's incredible you're basically playing piano on a table and it's that's
without any controller and like how well it matches
physical reality with no latency and it's tracking your hands with no
latency and it's tracking all the people around you with no latency
integrating physical reality and digital reality obviously that connects
exactly to this uh kodak avatar which is in parallel
allows us to have ultra realistic copies of ourselves in this mixed reality
it's uh so like it's all converging towards like an incredible digital
experience in the metaverse to me obviously i love the intimacy of
conversations so even this is awesome but do you have other
ideas of what this unlocks of like something like kodak avatar unlocks
in terms of applications in terms of uh things we're able to do
well there's what you can do with avatars overall in terms of super
imposing digital objects on the physical world
um and then there's kind of psychologically what is having photo
realistic do um you know so i i think we're moving towards a world where
you know we're gonna have something that looks like normal glasses
where you can just see you see the physical world be able to see holograms
and in that world i think that they're gonna be
you know not too far off you know maybe you know by the end of this decade
we'll be living in a world where there are kind of as many holograms when you
walk into a room as there are physical objects
and it really raises this interesting question about
what are um about you know a lot of people have this
phrase where they they call the physical world the real world
and you know i kind of think increasingly and the physical world is
super important but i actually think the the real world is the combination of
the physical world and the digital worlds coming together but until this
technology they were sort of separate right it's like you
access the digital world through a screen right and you know maybe it's a
small screen that you carry around or it's a bigger screen when you
sit down at your desk and you strap in for a long session but
um but they're they're kind of fundamentally divorced and disconnected
and i think part of what this technology is going to do
is bring those together into a single coherent experience of what the modern
real world is which is and it's got to be physical because that we're physical
beings so the physical world is is always going to be super
important but but increasingly i think a lot of the things that we
kind of think of um can be digital holograms i mean any
screen that you have can be a hologram um you know any
media um in any book art um you know it can
basically be just as effective as a hologram as a physical object any game
um that you're playing a board game or um or any kind of physical game cards
you know ping pong things like that they're they're often a lot better as
holograms because you could just kind of snap your fingers and instantiate them
and have them um show up you know it's like you
have a ping pong table show up in your living room but then you can snap your
fingers and have it be gone um so that's super powerful um
so i think that it's actually an amazing thought experiment of like
how many physical things we have today that could actually be better as
interactive holograms but then beyond that i think the
the most important thing obviously is people so the ability to
you know have these mixed hangouts whether they're social
or meetings where you show up to a conference room
you're wearing glasses um or a headset in the very near term but you know
hopefully by you know for the next five years glasses or so
and um and you know you're there physically some people are there
physically um but other people are just there as
holograms and it feels like it's them um who are right there and
also by the way another thing that i think is going to be fascinating about
being able to blend together the digital and physical worlds in this way
is we're also going to be able to embody um
ai's as well so i think you'll also have meetings in the future
where you're basically you know maybe you're sitting there physically
and then you have you know a couple of other people who are there as holograms
and then you have like bob the ai who's an engineer on your team who's helping
with things and he can now be embodied as a
you know as a realistic avatar as well and just join the meeting
in that way so i think that that that's going to be pretty compelling
as well so then okay so what can you do with photo realistic avatars
compared to kind of the more expressive ones that we have today
well i think a lot of this actually comes down to
acceptance of the technology um and because all of the stuff that we're
doing i mean the the motion of your eyebrows the
motion of your eyes the cheeks and and all of that
there's actually no reason why you couldn't do that on an expressive avatar
too i mean it wouldn't look exactly like you but i mean you can make a cartoon
version of yourself and still have it be um almost as expressive
but i i do think that there's this bridge between
the current state of most of our interactions in the physical world
and where we're getting in the future with this kind of hybrid
physical and digital world where i think it's going to be a lot easier for
people to kind of take some of these experiences
seriously with the photo realistic avatars to start and then
i'm actually really curious to see where it goes longer term i could see a
world where people stick to the photo realistic and maybe they
modify them to make them a little bit more interesting but
maybe fundamentally we like photo realistic things um
but i can also see a world that once people get used to the photo the
photo realistic avatars and they get used to these experiences
that i i actually think that there could be a world where people actually
prefer um being able to express themselves in kind of non
you know ways that aren't so tied to their physical reality and
so i that's one of the things that i'm really curious about and
i don't know in a bunch of our internal experiments on this one of the things
that has i thought was psychologically pretty
interesting is people have no issues blending photo
realistic stuff and not so you know we could have a you know
for this specific scene that we're in now we
we happen to sort of be in a dark room um i think
part of that aesthetic decision i think was based on the way you like to do
your podcast but we've we've done experiences like this
um where you have like a cartoony background
but photo realistic people who you're talking to
and we seem to like people just seem to just think that that is completely
normal right it doesn't bother you it doesn't feel like it's weird
another thing that that we have experienced with is um
is basically you have a photo realistic avatar that you're talking to
and then right next to them you have an expressive kind of cartoon avatar
and that actually is pretty normal too right it's it's like
it's not that weird right to to basically being
interacting with with different people in different modes like that so
i'm not sure i think it'll be an interesting question to what extent
these photo realistic avatars are like a key part of
just transitioning from being comfortable in the physical world to this
kind of new modern real world that that kind of includes both the digital and
physical or if this is like the long term way that it
stays um that's that's a i mean i think that they're going to be
useless for both the expressive and the photo realistic over time i just don't
know what the balance is going to be yeah it's a really good
interesting philosophical question but to me in the short term the photo
realistic is amazing to where i would prefer
like you said the work room but like on a beach with a beer
just to see a buddy of mine remotely on a chair next to me
drinking a beer i mean that as realistic as possible is an incredible
experience so i don't want any fake hats on him i don't want any
just chilling with it with a friend drinking beer looking at the ocean
while not being in the same place together i mean that
yeah that experience is just it's a fundamentally uh
it's just a high quality experience a friendship whatever we seek in friendship
it seems to be present there in the same kind of realism i'm seeing right now
this is this is totally a game changer so to me this is i can see myself
sticking with this for a long time yeah and and i mean it's also its novel
and it's also a technological feat right it's like being able to pull this off
is like it's a it's like a pretty impressive and i think to some degree
it's just this kind of like awesome experience yeah um but i'm already
sorry to interrupt i'm already forgetting that you're not real
like this really so i am novel it's it's just a
an avatar version of me but it's a deep philosophical question yes
but i mean but here's some of the so i put this on this morning and
i was like all right like it's like okay so this my hair is a little shorter in
this than my physical hair is right now i probably need to go get a haircut
um and like and i actually i did happen to shave this morning but
but if i hadn't you know i could still have this photorealistic avatar that is
that is more cleanly shaven right even if i'm
you know a few days in um physically so i do think that they're gonna start to be
these subtle questions that seep in where the the avatar is realistic
um in in the sense of this is kind of what you looked like at the time of
capture but it's not necessarily temporarily accurate
to exactly what you look like in this moment and
i think that we're gonna end up being um a bunch of questions
that come from that over time that i think are gonna be fascinating too
you mean just like the nature of identity of who we are are we the
people you know how people do like like summer beach body
with people be for the scan they'll try to lose some weight and look their best
and sexiest with the nice hair and everything like that
i mean it does um it does raise the question of
you know if a lot of people interacting with the digital version of ourselves
who are we really are we the the entity driving the avatar or are we the avatar
well i mean i think our physical bodies also fluctuate and change over time too
so i think there's a similar question of like which version of that are we
right there's there's like the i mean it's and it's interesting identity
question because all right it's like i don't know it's like
weight fluctuates or things like that it's like i i think most people don't
tend to think of themselves as the uh well i don't know it's it's an
interesting psychological question some maybe some people
maybe a lot of people do think about themselves as the kind of worst version
um but you know but i think a lot of people probably think about themselves
the best version and and i and then it's like what you are
on a day-to-day basis doesn't necessarily map to to um
to either of those so i think that's yeah there will definitely be a bunch of
a bunch of social scientists and and folks will have to
you know and psychologists are really there's going to be a lot to
understand about how our perception of ourselves and others
um shifted from this well this might be a bit of a
complicated and a dark question but one of the first feelings i had
experience in this is i would love to talk to loved ones
and the next question i have is i would love to talk to people who are not
longer here that are loved ones so like if you look
into the future is that something you think about who people pass away
but they can still exist in the metaverse you can still have
you know talk to your father talk to your grandfather and grandmother and
a mother once they pass away the power of that
experience is one of the first things my mind jumped to because it's like
this is so real yeah i think that there are a lot of norms and
things that people have to figure out around that
there's probably some balance where you know if someone is has lost
a loved one and is grieving there there may be
ways in which you know being able to interact or relive certain memories
could be helpful but then there's also probably an extent to which it
could become unhealthy and i mean i'm not an expert in that so i
think we'd have to study that and understand it in more detail
we have you know a fair amount of experience
with how to handle death and identity and people's digital content through
social media already unfortunately right with her
you know there's you know unfortunately you know people
who use our services die every day and their families
you know often want to have access to their profiles and we have whole
protocols that we go through where you know there's certain parts of it that
that we try to memorialize so that way the the family can
get access to it so that way the account doesn't just go away immediately
but then there are other things that are you know important kind of private
things that that person has like we're not going to give the family access to
someone's messages you know for example so
so yeah i think that there's there's some best practices i think from
the current digital world that will carry over but
but yeah i think that this will enable some different things
another version of this is is how this intersects with ai's
right because and one of the the things that
that we're really focused on is you know we we want there to
we want the world to evolve in a way where there isn't like a single ai
superintelligence but where you know a lot of people are empowered by having
ai tools to to do their jobs and you know make their lives better
and if you're a creator right and if you run a
you know podcast like you do then you have a big community of people who
are super interested to talk to you i know you'd love to you know cultivate
that community and you interact with them online outside of the
the podcast as well but i mean there's way more demand both to interact with
you and i'm sure you'd love to interact with
the community more but you just are limited by the number of hours in the
day so and with some point i think making it so that
you could build an ai version of yourself that could interact with people
you know not after you die but but while you're here to help
you know help help people kind of fulfill this desire to interact with you
and your desire to build the community and there's a a lot of
interesting questions around that and you know that's obviously it's not just in
in the metaverse i think you know we we'd want to make that work
you know across all the messaging platforms you know whatsapp and
messenger and instagram direct but you know there's certainly you know a
version of that where if you could have an avatar
version of yourself in the metaverse that people can interact with and you
could define that sort of an ai version where you know people
know that they're interacting with an ai that it's not you know the the kind of
physical version of you but maybe that ai even if they
know it's an ai is the next best thing because they're probably not going to
you know necessarily all get to interact with you directly
i i think that that could be a really compelling experience there's a lot of
things that we need to get right about it
that you know it's we're not ready to release the the version that a creator
can can kind of build a version of themselves yet but we're
starting to experiment with it in terms of releasing
a number of ai's that people can interact with in different ways
and i i think that that is is also just going to be a very powerful
you know set of capabilities that people have over time
so you've made major strides in developing these
early ai personalities um with the idea where you can talk to them across the
meta apps and have like interesting unique kind of
conversations what can you describe your vision there and these early strides
and what are some technical challenges there
yeah so i mean a lot of the vision comes from
this idea that yeah i i don't i don't think we necessarily want there to be
like one big superintelligence we want to empower
everyone to both you know have more fun accomplish their business
goals you know just everything that that they're
trying to do and you know we don't tend to have you know one person that we
work with on everything and i don't think in the future we're going to have
you know one ai that we work with i think you're going to want a
variety of these um so there are a bunch of different uses
um if some will be kind of more assistant oriented there's a
sort of the kind of plain and simple one that we that we're building is called
just meta ai it's simple it you can chat with it in any of your threads
it doesn't have a face right it's it's just it's
it's just kind of more vanilla and and neutral and kind of factual
but it can help you with a bunch of stuff then there are a bunch of cases
that are more kind of business oriented so let's say you want to contact a
a small business um you know similarly you know that
business probably doesn't want to have to staff someone to man the phones
and you probably don't want to wait on the phone to talk to someone but you're
having someone who you can just like talk to in a natural way who can
you know help you if you're having an issue with a product or if you want to
make a reservation or if you want to you want to buy something online
um having the ability to to do that and have a natural conversation
rather than navigate some website or have to call someone and wait on hold
um things will be really good both for the businesses and for for
normal people who want to interact with businesses so i think stuff like that
makes sense um then there are going to be a bunch of
use cases that i think are just fun right so i think people are going to
i think that there will be ai's that i can tell jokes so you can put them into
chat thread with friends i mean i think a lot of this because we're like a
social company right i mean we're you know fundamentally around
helping people connect in different ways and part of what i'm what i'm excited
about is how do you enable these kind of ai's to
facilitate connection between two people or more
you know put them in a group chat you know make the group chat more interesting
um around whatever your interests are sports fashion
um trivia video games i love the idea of
of playing i think you mentioned balder's gate an incredible game
just having an ai that you played together with
i mean that could that seems like a small thing but it could
deeply enrich the like gaming experience i do think that ai's will be
will make the npc is a lot better in games too so that's a
a separate thing that i'm pretty excited about but um
but yeah i mean one of the one of the ai's that we've built that
just in our internal testing people have loved the most is like a
like a adventure text-based um like a dungeon master
yeah nice and and i i think um you know part of what what has been
fun and we talked about this a bit but we've gotten some like real kind of
cultural figures to play a bunch of these folks and be the
embodiment and the avatar of them so um so snoop dog is the dungeon master
which i think is just hilarious in terms of the next steps of
you know if you mentioned you mentioned snoop to create a snoop ai
so basically ai personality replica a copy
or not a copy maybe um inspired by snoop what are the some of the technical
challenges of that what does that experience look like for snoop
to be able to yeah so that so starting off creating new personas
is easier because it doesn't need to stick exactly to what you know that
physical person would want how they'd want to be represented right it's like
it's just a new character that we created so even though
there's a snoop in that case is you know he's um you know he's basically an
actor right he's playing the the dungeon master but it's not snoop dog
right it's it's um you know whoever the the dungeon master is
um if you want to actually make it so that you have an ai embodying
a real creator there's a whole set of things that you need to do to make sure
that that ai is not gonna say things that the
creator doesn't want right and um and that the ai is gonna you know
know things and be able to represent things in the way that the creator would
want um the way that the creator would know um
so i think that it's less of a it's less of a question around like
having the avatar express them i mean that that i think we're you know it's
like well we have our kind of v1 of that that will
release soon um is after connect but you know that'll get better over time
but a lot of this is really just about continuing to make the the models for
these ai is it's that they're just more and more
i don't know you could say like reliable or predictable in terms of what
they'll communicate it's that way you know when you want to create the lex
assistant ai that that your community can talk to
you can you know it's you don't program them like normal computers you're
training them their ai models not not not um kind of normal
computer programs but um but you want to get it to be predictable enough
so that way you can set some parameters for it and
even if it isn't perfect all the time um you want to generally be able to stay
within those bounds so that's a lot of um what what i think we need to
nail for for the creators and that's why that one's
actually a much harder problem i think than starting with
with uh with new characters that you're creating from scratch so
that one i think will probably um start releasing sometime next year
not this year but experimenting with existing characters and the assistant
and games and a bunch of different personalities and
experimenting with some small businesses um i think that that stuff will be
ready to do this year and we're rolling it out you know basically right after
connect yeah i'm deeply entertained by
the possibility of me sitting down with myself and saying hey man
like you need to stop the dad jokes or whatever i think the idea of a podcast
between you and ai assistant lex podcast
i mean there is uh just even the experience of a kodak avatar
being able to freeze yourself like basically first mimic yourself so
everything you do you get to see yourself do it that's a surreal experience
that feels like uh if i was like an ape looking in a mirror for the first time
realizing like oh that's you but then freezing that
and being able to look around like i'm looking at you
it's uh i don't know how to put it into words but it just feels like a
fundamentally new experience like i'm seeing maybe color for the first time
seeing i'm experiencing a new
way of seeing the world for the first time because it's physical reality
but it's digital like and realizing that that's possible is just it's
it's blowing my mind this is really exciting because i live most of my life
you know before the internet and and and experiencing the internet
experiencing voice communication video communication
you think like well there's a ceiling to this but this is making me feel like
there might not be there might be that blend of physical reality and
digital reality it's actually what the future is
yeah i think it's a weird experience it's a it feels like the early days of
of like a totally new way of living and like there's a lot of people that kind
of complain well you know the internet is not that's not
reality you need to turn all that off and go you know in nature but this
feels like this will make those people happy
i feel like because it feels real the flaws and everything
yeah well i mean a big part of how we're trying to design these
these new computing products is that they should be physical
right i think part that's a big part of the issue with computers and
tv's and even phones is like yeah i mean maybe you can interact with them in
different places but they're they're fundamentally like you're sitting you're
you're still and i mean people are just not meant to be that
way i mean i think you and i have this shared
passion for sports and martial arts and doing stuff like that we were just
moving around it's like so much of what makes us people is like
you know you move around you're not we're not just like a brain in a tank
right it's the where you know the human experience is a physical one
and so it's it's not just about having the immersive
expression of the digital world it's about being able to really natively
bring that together and and i do really think that the
the real world is this mix of the physical and the digital right the
digital is there's too much digital at this point for it to just be solid to a
small screen but the physical is too important so you
don't want to just sit down all day long um at a desk
so i i think that this is uh yeah i do think that this is the future this is i
think the kind of philosophical way that i would
want the world to work in the future is a much more coherently blended
physical and digital world there may be some
difficult philosophical and unethical questions we have to figure out as a
society uh maybe you can comment on this
so the the metaverse seems to enable sort of unlock a lot of
experiences that we don't have in the physical world
and the question is like what is and isn't allowed in the metaverse
you know in video games we allow uh all kinds of crazy stuff and
in physical reality you know a lot of that is illegal
so where's that line where's that gray area between video game and physical
reality do you have a sense of that well i think i mean there
there are content policies and things like that right and in terms of what
what people are allowed to create but i mean a lot of the rules around physical
i think we try to have a society that is as free as possible
meaning that people can do as much of what they want
unless you're going to do damage to other people
and and infringe on on their rights and the idea of damage is somewhat
different in a in a digital environment i mean when i get into
you know uh some world with my friends the the first thing we start doing is
shooting each other which obviously we would not do in the physical world
because you'd need to hurt each other but in in a game
that's like just it's almost you know it's like just fun and
um i'm even in like the lobby of a game right it's like it just it's not even
bearing on the game it's just kind of like a funny
um sort of humorous thing to do so it's like is that is that problematic i
don't think so because it's it's fundamentally it's not you're not
causing harm in that world so i think that the um part of the
question that i think we need to figure out is what are the ways
where things could have been harmful in the physical world that we will now be
freed from that and therefore there should be fewer restrictions in the
digital world um and then there might be new ways in which
there could be harm in the digital world that there weren't the case before
so there's more anonymity right it's um you know when you when you show up to a
you know a restaurant or something it's like all the norms where you pay the
bill at the end it's because you know you you
you have one identity and you know the you know if you if you
stiff them then like you know life is a repeat game and
that's not going to work out well for you but you know in a digital world where
you can be anonymous and show up in different ways um i think the incentive
to act like a good citizen can be a lot less and that causes a lot of issues
and toxic behavior so that that needs to get sorted out um so i think in terms
of what is allowed i think you want to just look at what what what are the
the damages but then there's also other things that are not
related to kind of harm you know less about what should be allowed
and more about what will be possible that are more about the laws of physics
so right it's like if you wanted to travel uh to see me in person
you'd have to get on a plane and and that would like
you know take a few hours to get here whereas you know we could just jump in
a conference room and you know put on these headsets and
we're basically teleported into a space where we're you know it feels like
we're together so that's a very novel experience
that um that it breaks down some things that previously would have
defied the laws of physics for what it would take to get together
and i think that that will create a lot of new opportunities right so
um and one of the things that i'm curious about is you know there are all
these debates right now about you know remote work or people being together
and you know i think this gets us a lot closer to being able to work physically
in different places but actually have it feel like we're together
so you know i think that the dream is that is that people will one day be able
to just work wherever they want but we'll have all the same opportunities
because you'll be able to feel like you're physically together i think
we're not there today with with um with just video conferencing and the basic
technologies that we have but i think part of the idea is that with something
like this over time you can get closer to that and that would open up a lot of
opportunities right because then people could live physically
where they want while still being able to get the benefits of being physically
or kind of feeling like you're together with people at work all the
ways that that helps to build more culture and build better relationships and
build trust which are the real issues that if you're not seeing people
you know in person ever so yeah i don't know i think it's going to be
it's very hard from first principles to think about all the implications
of um of a technology like this and you know all the good and and and the
things that you need to mitigate so you try to do your best to kind of envision
what things are going to be like and accentuate the things that they're
going to be awesome and hopefully mitigate some of the the downside things
but i you know it's the reality is that we're going to be building this out
one year at a time it's going to take a while um so we're going to just get to
see how how how it evolves and and what developers and different folks do with it
uh if you could comment this might be a a bit of a very specific technical
question but llama 2 is incredible it's the you've released it recently
um there's already been a lot of exciting developments around it
is there what what's your sense about its release and
is there a llama 3 uh in the future yeah i mean i think on the last podcast
that we did together we were talking about the debate that we were having
around open sourcing llama 2 and i'm i'm i'm glad that we did um you know i
think at this point there's the the value of open sourcing
a foundation model like llama 2 is significantly greater than um than the
than the risks and in my view i mean we did we spent a lot of time
took a very rigorous assessment of that and red teaming it um but i'm i'm very
glad that we released llama 2 i think the reception has been
um it's it's just been really exciting to see how excited people have
have been uh about it and it's gotten way more
you know downloads and usage than i than i i would have even expected and i was
pretty optimistic about it um so that's that's been great
um llama 3 uh i mean there's always another model
that we're training so i mean it's you know for right now
you know we built we trained llama 2 and we released it as an open source model
and right now the priority is building that into a bunch of the consumer
products all the different ai's and um and a bunch of
different um products that that we're basically building as
consumer products because llama 2 by itself it's not a consumer product right
it's more of a piece of infrastructure that people could
could build things with so that's been the big priority is kind of continuing
to fine tune and um and kind of just get llama 2 and
it's um and it's little the branches that we built off of it
ready for consumer products that hopefully you know hundreds of millions
of people will will um enjoy using those those products and
billions one day but yeah i mean we're also working on
on the future foundation models and um and i don't have anything
new or news news on that i don't know and i don't know exactly when it's going
to be ready um i think just like we had a
debate around llama 2 and open sourcing it um
i think we'll need to have a similar debate and process to red team this and
make sure that this is safe but and my hope is that we'll be able to
to open source this next version when it's ready to but um but that's not that
we're not we're not you know close to doing that this month i mean this is um
that's just it's a thing that we're we're still somewhat early in working on
well in general thank you so much for open sourcing llama 2 and for being
transparent about all the exciting developments around AI
i feel like that's contributing to a really awesome conversation about
where we go with AI and obviously it's really
interesting to see all the same kind of technology integrated into
these personalized AI systems with the AI personas
which i think when you put in people's hands and they get to have
conversations with these AI personas you get to see like
interesting failure cases like where the things are dumb or they go into
weird directions or and we get to learn as a society together what's
what's too far what's interesting what's fun how much
personalization is good how much generic is good and we get to learn all of this
and you probably don't know this yourself like we have to all figure it out by
using it right yeah i mean part of what we're
trying to do with the initial AI's launch is um having a diversity of
different use cases just so that people can try different
things because i don't know what's going to work i mean are people going to like
playing in the text-based adventure games are they
going to you know like having a comedian who
who can add jokes to threads or they can want to interact with
historical figures you know we made we made one of Jane Austin and one of
Marcus Aurelius and i'm curious to see how that goes
i'm excited for both yeah because i'm a big fan i'm excited for both
i have conversations with them i mean yeah that's yeah you know and
and i'm also excited to see you know the internet i don't know if you heard can
get kind of weird um and i applaud them for it so i get that yeah
yeah so it'd be it'd be nice to see how weird they take it what kind of memes
i generated from this and i think all of it is a especially in these early stages
of development as we progress towards agi it's good to learn
by playing with those systems and interacting with them at like a large
scale like you said yeah totally i mean that's why
well so we're starting out with a set and then um
we're also working on this platform that we call AI studio
that's going to make it so that you know over time anyone will be able to create
if one of these ai is almost like they create any other UGC
content across the platform so i'm excited about that i think that to some
degree we're not going to see the full potential of this until
then you just have the full creativity of the whole community being able to
build stuff but there's a lot of a lot of stuff
that we need to get right so um so i'm excited to take this in stages i don't
i don't think anyone out there is really
doing what we're doing here i think that there are there are people who are
who are doing kind of like fictional or consumer oriented character type stuff
but the extent to which we're building it out with
the um you know avatars and expressiveness and
and making it so that they can interact across um you know all the different
apps and um they'll have profiles and you know we'll be
able to engage people on instagram and facebook i i think it's it's just it's
it's going to be really fun well i'm still so we're talking about ai but i'm
still blowing away this entire time that i'm talking to mark zuckerberg
and you're not here but you feel like you're here i've done
quite a few intimate conversations with people alone in a room and this feels
like that so i keep forgetting for long stretches of time
that like we're not in the same room and for me to imagine a future
where i can with a snap of a finger do that with anyone in my life
the way we can just call right now and have this kind of
shallow 2d experience uh to have this experience like we're sitting next to
each other it's like i don't i don't think i can
i don't think we can even imagine what how that changes things
where you can immediately have intimate one-on-one conversations with anyone
that's that might like in a way we might not even predict
changed civilization well i mean this is a lot of the thesis behind the whole
metaverse is giving people the ability to feel like you're
present with someone i mean this is like the main thing i talk about all the
time but i do think that there's a lot to to process about it i mean
from my perspective i mean i i'm definitely here we're just not
we're we're not physically in the same place it's not like you're you know
you're not talking to an ai right here you know this is
um so i think the the thing that's novel is the ability to convey through
technology a sense of almost physical presence
um so the the thing that is not physically real
is um is us being in the same physical place
but uh but but kind of everything else is and i think that that gets to this
somewhat philosophical question about what is the nature of kind of the
modern real world and i i just think that that's it really is this
combination of a physical world and the presence that we feel
but also being able to combine that with this increasingly rich and powerful
and capable digital world that we have and and all of the
the innovation that's getting created there so i i think it's super exciting
because i mean the the digital world is just is just increasing
um in its capability and our ability to do awesome things
but the physical world is so profound and that's a lot of what makes us human is
is that we're we're physical beings so i don't think we want to run away from
that and just spend all day on a screen and that's like you know it's one of
the reasons why i care so much about about helping to shape and
accelerate the these future computing platforms i just think this is so
powerful and it's it's you know even though the
current version of this is like you're wearing a headset
um i just think this is going to be by far the most human
and social computing platform that has ever existed
and i know that that's what what makes me excited
yeah i i i think just to linger on this kind of changing nature of reality like
of what is real maybe shifting it towards the sort of consciousness so
what is real is the subjective experience of a thing that makes it feel
real versus necessarily being in the same physical
space because it feels like we're in the same physical
space yeah and that the conscious experience of it
that's probably what is real not like that the space time
like the physics of it like you're basically breaking physics
and focusing on the consciousness that's what's real
just whatever is going on inside my head but there were a lot of social and
psychological things that go along with that
experience that was previously only physical presence right i think that
there's like an intimacy a trust you know there's a
level of communication because so much of communication is non-verbal and is
based on expressions that you're kind of you know you're you're
sharing with with someone when you're in this kind of environment
and before those things would have only been possible
you know had you know i got on a plane and and flown to austin and
sat you know physically with you in the same place so
i think we're we're basically shortcutting those laws of physics
and delivering the social and psychological benefits of being able to
be present and and feel like you're there with another person which has good
real benefits to anyone in the world and i think
that that like you said i mean i think that is going to be a very profound
thing and that a lot of that is you know that's the
promise of of the metaverse and what you know why
you know i i just why i think that that's the next frontier for
for what we're working on you know i started working on social networks when
they were primarily text or the first version of facebook
your profile you know you had one photo and the rest of it was like lists of
things that you were interested in and and then we kind of went through the
period we were doing photos and you know now we're kind of in the
period where most of the content is video
but there's a clear trend where you know over time
the way that we want to express ourselves and and kind of
get insight and content about the world around us
gets increasingly just richer and more vivid
and i think the ability to be immersed and feel present with the people around
you or the people who you care about is from my
perspective clearly the next frontier it just so happens
that it's incredibly technologically difficult
right it requires building up these new computing platforms and completely new
software stacks to deliver that but i mean i kind of feel like that's what
we're here to do as a company well i really love the connection you
have through the conversation and so for me this photo realism
is really really exciting i'm really excited for this future
and thank you for building it thanks to you and thanks to the amazing meta teams
that i've met the engineers and just everybody i've
met here thank you for helping to build this future and
thank you mark for talking to me inside the metaverse this is blowing my mind i
can't quite express i would love to measure my heart rate this whole time
would be hilarious if you're actually like sitting
on a beach right now i'm not i'm in a conference room
okay well i'm at a beach and if i'm not wearing any pants i'm really sorry
about that for anyone else who's watching me in physical space
anyway thank you so much for talking today this is this this really blew my
mind it's one of the most incredible experiences in my life so thank you for
giving that to me awesome awesome glad you got to check it out and
it's always fun to talk all right i'll catch you soon see you later
this is so so amazing man this is so amazing
Machine-generated transcript that may contain inaccuracies.
Keywords
Mark Zuckerberg, Meta, Quest 3, AI assistants, AI models, physical and digital realities, virtual meetings, AI entities, deceased loved ones, AI versions, Llama 2, consumer products, photorealistic avatars, spatial audio, hand tracking, human perception
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Transcript: https://lexfridman.com/mark-zuckerberg-3-transcript
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OUTLINE:
Here’s the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time.
(00:00) – Introduction
(08:38) – Metaverse
(23:01) – Quest 3
(37:50) – Nature of reality
(42:28) – AI in the Metaverse
(59:26) – Large language models
(1:05:23) – Future of humanity